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> ## T

> texture
>   An image that is mapped onto a geometry to define its surface qualities. You do this with the DAGeometry.Texture function (or the Java GeometryBvr.texture method). For example, the following Java code imports a geometry and an image and uses the image to make the sphere look like a marble:

>             URL mediaBase = buildURL(getImportBase(),"file/c:/DxM/Media/");
>             GeometryBvr sphere = importGeometry(buildURL(mediaBase,"geometry/sphere.x"));
>             ImageBvr marbleImage = importImage(buildURL(mediaBase,"image/marble.jpg"));
>             GeometryBvr marbledSphere = sphere.texture(marbleImage);

> tile
>   The technique of repeating an image over a large area. When applied to an image, the DAImage.tile function (or Java ImageBvr.tile method) infinitely replicates the image in all four directions. Typically, tiling is followed either with a DAImage.Crop (or Java ImageBvr.crop) or a DAImage.Clip (or Java ImageBvr.clip)operation, or else it is used to generate the background of a viewport, and is, therefore, implicitly clipped while displayed.

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